A couple quality free sound sources from R0des and the US Library of Congress

Was doing some sound design this morning for some new Scaler sounds and dug into a couple sources I had not used in a while but really like. Thought I’d share.

The AMBISONIC SOUND LIBRARY from R0des has some well recorded sounds. Not a big collection, but quality. https://library.soundfield.com/

The Citizen DJ project - free-to-use audio and video materials from the Library of Congress presented in an interesting browse and remix format. This thing is a treasure trove…even if you never use it for a production.


Interesting, first sample I clicked on was an interview with 59 year old white male and the interviewer asking ‘How did you get your moonshine?’ Some great resources on there thanks for sharing!


a good base with sounds, I sometimes use it myself

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captures the full directivity information for every soundwave that hits the microphone – including height information

this is interesting but how a DAW can put intruments in 3D?

I suspect this is useful for live shows only

Do I have to pay for it? The library itself looks beautiful; I can’t say anything wrong here and want to praise the designers. So far, I’m using sound fx royalty free, and I’m pleased with everything. However, I think it is necessary to try different services to develop as a specialist so that my music does not sound monotonous to the listener. Everyone wants something new over time, and if the author is constantly improving himself and his product, listeners never leave him. That is why I am now looking for something new, but I would like it to be publicly available since I am not ready to pay for a subscription yet

Welcome Vaillandt

If you are referring to the Soundfield library, as far as I can tell, it is all free. The site is supported by their hardware division.

As you have seen the files are fairly large (compared to a standard stereo recording). I’ve not downloaded their plugin so I’m not really sure what it accomplishes but I did compare their on-site playback with a local playback, and it does appear the rendering on the site sounds a bit different.

To @ClaudioPorcellana’s question/comment above. I guess it depends on how you are defining 3D. In its purest sense, it would seem that when you consider the temporal and spatial dimensions of sound, all music is 3D (or more) . A well recorded and reproduced stereo image sets a soundstage that definitely lets a listener place a sound source in 3D space, so I think our DAWs do this all the time.
With more complicated recording and processing tools, those audible spaces can be changed in ways that lets the listener reposition their experience. Our brain’s ability to place sound sources in 3D space is quite fascinating and with training quite precise.

The 360 sound recorded in the video below is an interesting example. You can use the directional pad in the upper left to change your viewing and listening orientation. It was interesting to close my eyes, spin the camera for a bit and try to pick out which instrument was closest to the center. The headphones I have on this computer do not do it justice, but it did seem kinda cool. It did not particularly revolutionary, but pretty cool none the less. I remember playing with similar tech a decades ago.

The Shuti Ensemble #SoundField](SoundField | Microphones and Processors with unique surround sound capabilities